Battle Orders
From Empire Craft Wiki
To the cities of neutral and opposed players: Detect, invade and pillage
To the cities of players within one union: Detect, pillage and reinforce
To the unoccupied wild mine: Occupy
To the wild mine of other players: Occupy and detect
To your own wild mine: Defend and enter
To magic crystal before you joining the union: Detect
To magic crystal after you joining the union: Detect and occupy
To your own sub-city: Reinforce and enter
Click current city: Enter
Carrying Out the Order
Reinforcement time is related to the union level. Generally speaking, reinforcement time is the level of the union×8 hours. The hero will return to the original city automatically when time is up.
The reinforced heroes can be recalled by the reinforcing side actively, but if the hero is in battle when recalled, he will be recalled after the battle.
The reinforcing heroes cannot lead the soldiers of the reinforced side, they cannot do Heroic saga.
If Lord A sends his/her army from city 'a' to city 'c' of Lord B to reinforce, the army consumes the food of town 'a' of Lord A.
If Lord A sends his/her army from city 'a' to city 'b' (both city 'a' and 'b' belong to Lord A), the army consumes the food of city 'b'.
Pillage:
Turret and catapult are not allowed. The resources of the target city can be pillaged after victory. The target city can build warehouse to protect part of resources.
The pillaged amount for four types resources is the same, but when one kind of resource is insufficient in the city, it cannot be supplemented by others.
The amount of pillaged resource is related to the number of soldiers left after the fighting. Each soldier can transport 20 of each kind of resources.
The time is calculated from the first time the city is pillaged, and the city can be 100% pillaged again in 8 hours.
Pillage within 8 hours:
The amount of each resource can get from pillage to the first person =the number of soldiers× 20 × 100%
The amount of each resource can get from pillage to the second person =the number of soldiers× 20 × 50%
The amount of each resource can get from pillage to the third person =the number of soldiers× 20× 25%
The amount of each resource can get from pillage to the fourth person =the number of soldiers× 20 × 10%
The amount of each resource can get from pillage to the fifth person and all the persons after him =the number of soldiers× 20× 1%
Invasion: Turret and catapult are allowed.
Turret and catapult are allowed when invading. The main target of the turret is the wall, and the main target of catapult is the guard tower.
As the turret and catapult successfully attacks the wall and the guard tower, a certain building will be degraded by 1 grade at random, degrading to grade1 at most ( excluding the four farm, warehouses and granaries )
(The battlefield report shows the headway of invading walls and catapults, please keep your eyes on it.)
Sub-cities can be occupied. The occupation rate of sub-cities will be reduced by 2% if being invaded successfully. As the occupation rate decreases to 0%, implying a successful invasion, the one who carries out the last shot will be the invader.
Note: You can gain up to 10% of occupation rate of within one hour, calculating from the first invasion which can decrease the occupation rate of the lord. One hour later, you can still gain up to 10% of occupation rate within one hour, calculating from the next invasion which can decrease the occupation rate of the lord. The rest may be deduced by analogy.
For example
Player A owns city ‘a’ invaded successfully by player B, C.
If city ‘a’ was invaded successfully by player B at 7:25am on June 23rd, decreasing the occupation rate by 2%.
No matter how many times the city ‘a’ would be invaded successfully from 7:25am to 8:25am on June, 23, the occupation rate would be only decreased by10% at most in total.
Next, during the period from 8:25am to 9:05am on June, 23, no player invaded the city a successfully. In this case, the occupation rate kept the same.
Later, the city ‘a’ was invaded successfully at 9:33am on June, 23, decreasing the occupation rate by 2%.
Then, during the period from 9:33am to 10:33am on June, 23, no matter how many times the city ‘a’ would be invaded successfully, the occupation rate would be only decreased by10% at most in total.
The Sub-city Being Invaded Successfully
Ownership:
If the invader does not meet the required commercial point of building a new sub-city, the sub-city will still belong to the lord. However, the occupation rate will not resume to 100%.
If the invader meets the required commercial point of building a new sub-city, the ownership of the sub-city will be shifted to the invader and the occupation rate will resume to 25%.
Heroes:
Heroes of the invader and the reinforcing heroes by other lords will be sent back to its original cities, while heroes of the lord in the city are going to exile. The lord can adopt the order [Recall] to call it back.
Resources:
Removing warehouse and granary to 0, providing with four resources, every1000.
Unexplored Resources: the wild mines belonging to the lord will fall to grade 1, being an unoccupied state.
Buildings:
If the invader and the original lord belong to different races, the four farms, warehouses and granaries will be reserved and degraded to grade 2 (Until back to Lv. 1); then destruct the other buildings and the city will be built the same as invader’.
If the invader and the lord belong to the same race, only parts of the buildings will be degraded by 2~4 degrees at random. (Until back to Lv. 1)
Market:
Return to your city where you have started when you arrive in a town; the transportation is no different but it cannot be canceled in midway.
The confirmed selling lists cannot be canceled, and those current unmatched buying lists and the cargo in the process of transporting to the city will be canceled.

